#include "CE.h"
#include "CE_SceneXML.h"

using namespace pugi;

CE_USING_NAMESPACE

int CE_SceneXML::load(const char* path)
{
	xml_parse_result result = m_xml.load_file(path);
	if(!result)
		return CE_ErrorCodes::LoadFail;

	return CE_ErrorCodes::NoError;
}

int CE_SceneXML::save(const char* path)
{
	return true;
}
